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CrispyCell v1.3 by stingziz0u
Last Release: Oct 12, 2026
Downloads: 42

A homebrew port of Crispy Doom/Heretic/Hexen/Strife running natively on the PS3

Requires your own legally-owned game data. No commercial WAD is included in this repository or in any release build. The Doom package does ship the freely redistributable DOOM1.WAD shareware.
Name Version Released Hits DL Link
CrispyDoom v1.3 10/12/26 13 Download
CrispyHeretic v1.3 10/12/26 9 Download
CrispyHexen v1.3 10/12/26 10 Download
CrispyStrife v1.3 10/12/26 10 Download
Installation
Four separate packages, one per engine, each with its own APPID so they coexist on the XMB and keep their own savegames and configuration.

APPID Package Installs to
CRISPDOOM CrispyDoom-1.3.pkg /dev_hdd0/game/CRISPDOOM/USRDIR/
CRISPHERE CrispyHeretic-1.3.pkg /dev_hdd0/game/CRISPHERE/USRDIR/
CRISPHEX1 CrispyHexen-1.3.pkg /dev_hdd0/game/CRISPHEX1/USRDIR/
CRISPSTRF CrispyStrife-1.3.pkg /dev_hdd0/game/CRISPSTRF/USRDIR/

Install from the XMB, then FTP your WADs into that folder. The launcher picks them up on the next boot — no configuration file to edit.

Filenames are matched case-insensitively, but the PS3 filesystem itself is case-sensitive — if a WAD is not being found, that is the first thing to check.

Doom
Drop any of these into CRISPDOOM/USRDIR/:

DOOM.WAD The Ultimate DOOM
DOOM2.WAD DOOM II: Hell on Earth
TNT.WAD Final Doom: TNT Evilution
PLUTONIA.WAD Final Doom: Plutonia
DOOM1.WAD DOOM shareware (already in the package)
FREEDOOM1.WAD Freedoom: Phase 1
FREEDOOM2.WAD Freedoom: Phase 2
FREEDM.WAD FreeDM
HACX.WAD HacX

Add-ons go in the same folder and appear as their own entries, each loaded on top of the base game it needs:

SIGIL.WAD SIGIL (needs DOOM.WAD)
SIGIL2.WAD SIGIL II (needs DOOM.WAD)
NERVE.WAD No Rest for the Living (needs DOOM2.WAD)
MASTERLEVELS.WAD Master Levels (needs DOOM2.WAD)
CHEX.WAD Chex Quest
CHEX2.WAD Chex Quest 2 (needs CHEX.WAD)

SIGIL_SHREDS.WAD and SIGIL_II_MP3.WAD are not listed separately — they are soundtrack replacements and load automatically alongside their episode when present. Their music is recorded (Ogg Vorbis or MP3) and always plays as it is, whatever the Music setting (see Music). The MP3 edition of SIGIL II (SIGIL_II_MP3_V1_0.WAD) is a complete WAD of its own and is listed as "SIGIL II (MP3)"; so is a SIGIL_II_MP3.WAD that holds maps when there is no SIGIL2.WAD beside it.

Some releases ship NERVE.WAD and MASTERLEVELS.WAD marked as IWADs rather than PWADs (the BFG and Unity re-releases do). Those show up as standalone games instead of add-ons. Both work.

Heretic
Into CRISPHERE/USRDIR/:

HERETIC.WAD Heretic: Shadow of the Serpent Riders
HERETIC1.WAD Heretic shareware

Hexen
Into CRISPHEX1/USRDIR/:

HEXEN.WAD Hexen: Beyond Heretic
HEXDD.WAD Deathkings of the Dark Citadel (optional)

Deathkings is not a separate entry in the launcher: with HEXDD.WAD next to HEXEN.WAD, the game loads it by itself and New Game asks which one to play, Hexen or Deathkings of the Dark Citadel.

Strife
Into CRISPSTRF/USRDIR/:

STRIFE1.WAD Strife: Quest for the Sigil
VOICES.WAD spoken dialogue (optional)

VOICES.WAD is not a game of its own and does not appear in the launcher: the engine loads it by itself when it sits next to STRIFE1.WAD. Without it the game plays fine, with subtitles only.

Mods
Anything more than a single WAD goes in its own folder under mods/, one folder per mod:

CRISPDOOM/USRDIR/mods/ALIENS_TC/ <- every .wad and .deh/.bex of the mod
CRISPDOOM/USRDIR/mods/MYMOD/

When mods/ has at least one mod, the launcher shows two tabs, GAMES and MODS; switch with L1/R1 (or D-pad left/right). Each folder is one entry, named after the folder (underscores read as spaces), with the base game it will run on shown to the right.

What loads: every .wad in the folder, in alphabetical order, then every DeHackEd patch: .deh or .bex in Doom and Strife, .hhe or .deh in Heretic. Hexen has no DeHackEd support, so patches are ignored there. DEHACKED lumps inside the WADs load by themselves, as usual in Crispy.

Base game: picked from the maps inside, like add-ons (ExMy needs an episodic IWAD such as DOOM.WAD, MAPxx a Doom II one). A mod with no maps at all (graphics or sound replacements) still gets listed, on the package's default base game (Doom II in the Doom package, if installed). An IWAD inside the folder makes the mod a standalone game that runs on it.

Savegames: each mod saves to USRDIR/savegames/mod-/, so its saves never mix with the base game's.

When the defaults are not right, an optional mod.txt in the folder overrides them:

name = Aliens TC # label in the launcher
iwad = DOOM.WAD # base game (must be installed)
file = ALIENS.WAD # load order: with any file line, only the
file = ALIENS.DEH # files listed are loaded, in this order

If a mod ships both a .deh and a .bex of the same patch, keep only one in the folder (or list one in mod.txt): otherwise both are applied, the second on top of the first.

If a mod does not show up, USRDIR/crispy_log.txt says why (missing base game, no WADs, a file from mod.txt that is not in the folder).

Controls
Doom
Action Button
Move Left stick
Turn / look Right stick
Fire R2
Run L2
Use Cross
Jump Square
Strafe left / right L1 / R1
Next / previous weapon D-pad up / down
Quicksave / quickload Triangle / Circle
Automap Select
Automap zoom in / out D-pad up / down (map open)
Menu Start
Jumping only does something with "Allow Jumping" enabled in Crispness.

Heretic and Hexen
Action Button
Move Left stick
Turn / look Right stick
Fire R2
Run L2
Use Cross
Use inventory item Square
Jump (Hexen) Circle
Inventory left / right L1 / R1
Fly down / up L3 / R3
Center flight Triangle
Next / previous weapon D-pad up / down
Automap Select
Automap zoom in / out D-pad up / down (map open)
Quicksave / quickload unbound (see Rebinding)
Menu Start

Heretic has no jump; Circle does nothing there.

Strife
Action Button
Move Left stick
Turn / look Right stick
Fire R2
Run L2
Use / talk Cross
Use inventory item Square
Jump Circle
Inventory left / right L1 / R1
Objectives (hold) Triangle
Use a medkit D-pad left
Keys (hold; press again for the next page) D-pad right
Next / previous weapon D-pad up / down
Automap Select
Automap zoom in / out D-pad up / down (map open)
Quicksave / quickload, drop item unbound (see Rebinding)
Menu Start
Conversations are a menu: D-pad to pick an answer, Cross to say it. To leave, pick the goodbye answer or press Start. The button that picked an answer is ignored until it is released, so it cannot talk to the same character again by accident.

Naming your character: Strife asks for a name when a new game starts, and for every save. The PS3's own on-screen keyboard opens for it — type the name and confirm, or cancel to go back to the slot list. Names are stored in upper case; characters the game font cannot draw (accents, for example) are dropped, and an empty name becomes STRIFEGUY . If the keyboard cannot open at all, the slot is pre-filled with that name and Cross accepts it; the reason is in crispy_log.txt.

In menus
Action Button
Navigate D-pad or left stick
Confirm Cross
Back Circle
Open / close Start
Savegame page (Doom, Heretic, Hexen) D-pad left / right
Name Version Released Hits DL Link