# W5 CTL inventory: the title, the main menu, the multiplayer (LAN) screen, Strikers 101. GL frame dumps every N frames.
vmash cross 20 scene == 0
log STATE title screen
idle 60
vmash cross 30 scene != 0
wait scene == 1
wait scene == 10 || nbuttons >= 8
if scene == 10
log first run: no save file
idle 60
wait nbuttons >= 2
idle 10
vmash cross 30 scene == 1
wait nbuttons >= 8
endif
wait onctx == 0 1800
log STATE main menu
idle 90
# the multiplayer button (ring ctx 1, panel 300,140): the LAN screen
touch 300 140 3 0
try wait scene == 24 300
idle 150
log STATE multiplayer screen
vpress circle 3 0
try wait scene == 1 600
try wait nbuttons >= 8 900
idle 60
# Strikers 101
scene 76
idle 200
log STATE strikers 101 select
vpress cross 3 0
idle 200
log STATE strikers 101 after cross
vpress cross 3 0
idle 300
log STATE strikers 101 after cross 2
vpress cross 3 0
idle 400
log STATE strikers 101 after cross 3
vpress cross 3 0
idle 400
log STATE strikers 101 after cross 4
exit
