# Vita3K (container, software GL, real time): ONE WHOLE MATCH, boot to the rematch. v3k_fulltime.txt = nav_fulltime.txt with the holds cut to 22 moves
# (the emulator presents ~8 frames per second; the game's clock runs in real time) and the post-game idle times scaled down.
# Run with KEEPDATA=1 (vitaGL's compiled-shader cache and the save data of the earlier runs stay: no shader compiles, no first-run pop-up delay).
MSC_INPUT_SCRIPT=v3k_fulltime.txt
MSC_MAX_FRAMES=40000
MSC_WATCH=1
MSC_WATCH_EVERY=300
MSC_FRAME_TIMING=900
MSC_VITA_MEMSTATS=1
MSC_VITA_RENDER=320x224
NP_DATA_DIR=ux0:data/mscharged/np-data
