# VRS (wave 4): the timed scripted match (nav/match60.txt) with the render thread's profile and the call census, for two packages (vitaGL strict / perf deps).
# MSC_VGX_PROF=2: every 100 presented frames "[vgx] prof ..." (back end ms per frame by command type, then "| thread: period idle rest") and "[vgx] per frame:" (the census).
# MSC_VGX_GLSTATS / MSC_VGX_FRAMESTATS: per-frame csv files next to the log (GL call census; front-end draws, vertices, triangles, texture uploads, render hash).
# Run: RUNS_DIR=.../VRS/v3k-runs PROFILE_DIR=.../VRS/v3k FILES=platform/vita/session/nav/match60.txt platform/vita/tools/job_v3k.sh <tag> 840 <this file> "script end" <vpk>
MSC_INPUT_SCRIPT=match60.txt
MSC_MAX_FRAMES=12000
MSC_WATCH=1
MSC_WATCH_EVERY=300
MSC_FRAME_TIMING=300
MSC_VITA_MEMSTATS=1
MSC_VITA_RENDER=320x224
MSC_VGX_PROF=2
MSC_VGX_GLSTATS=ux0:data/mscharged/glstats.csv
MSC_VGX_FRAMESTATS=ux0:data/mscharged/vgx_frames.csv
NP_DATA_DIR=ux0:data/mscharged/np-data
# VRS: the circular data pool at 18 MiB (6 MiB per display-buffer slice) instead of vitaGL's 32: do any "Circular pool overrun" lines appear in a match?
MSC_VITA_VGL_CIRC_MIB=18
