Amnesia: The Dark Descent - PS Vita 01.50
Third-party software notices

This file identifies components linked into the normal Vita package and
source-derived code whose attribution is retained. Full license texts are in
the VPK's licenses directory and in the adjacent Corresponding Source archive.
Versions ending in "-1" or "-2" are VitaSDK package revisions, not upstream
software versions.

Main program
------------

HPL2 and Amnesia: The Dark Descent
Copyright (C) 2009-2020 Frictional Games and contributors.
Modified PS Vita port in the matching Corresponding Source archive.
License: GPL-3.0-or-later.
Upstream: https://github.com/FrictionalGames/AmnesiaTheDarkDescent

Copyleft libraries
------------------

DevIL 1.8.0
Copyright (C) Denton Woods and contributors.
Built locally with only the PNG and JPEG codecs enabled.
License: LGPL-2.1.
Upstream: https://github.com/DentonW/DevIL

OpenAL Soft 1.19.1-2
Copyright (C) Chris Robinson and contributors.
License: LGPL-2.0-or-later.
Upstream: https://github.com/kcat/openal-soft

pthread-embedded, commit 11d2e5722d98c86f33c908fc47b2cf6e55205db5
Copyright (C) the pthreads-win32 authors; Vita-specific changes copyright
(C) 2016 Davee.
License: LGPL-2.1-or-later; Vita-specific changes are MIT.
Upstream: https://github.com/vitasdk/pthread-embedded

Source-derived compatibility code
---------------------------------

vitaShaRK v.1.5, commit 5d99fe81a4a384c5e4e7a8cba2d851df8dbda5da
Copyright (C) 2017, 2018, 2019, 2020 Rinnegatamante and contributors.
License: LGPL-3.0-or-later.
Upstream: https://github.com/Rinnegatamante/vitaShaRK

Release does not fetch or link vitaShaRK. Attribution is retained because its
extension-free build generated the validated GXP bundle; Debug Preview and the
standalone runtime-Cg harness can still build it with
DISABLE_SHACCCG_EXTENSIONS=1.

vitaGL, commit 3dddc43eff782a7ae7cc4b26498aba58fcf875c2
Copyright (C) 2017-2023 Rinnegatamante and contributors.
License: LGPL-3.0-or-later and GPL-3.0-or-later.
Upstream: https://github.com/Rinnegatamante/vitaGL

Normal Release and Debug Preview packages use the native low-level GXM
renderer and do not build or link vitaGL. Attribution is retained because the
production textual Cg compatibility prefix was adapted from the pinned vitaGL
revision. No Vita build mode fetches or links the complete vitaGL library.

Permissively licensed libraries
-------------------------------

OALWrapper 1.0 - Copyright (C) 2007-2010 Frictional Games - zlib license.
Newton Game Dynamics 2.31 - Copyright Julio Jerez and contributors - zlib.
AngelScript 2.35.1, commit 5ac1ca8f6168bd18967c49e1036a76ecf200addc
  - Copyright Andreas Jonsson and contributors - zlib.
SDL2 2.32.8-1 - Copyright Sam Lantinga and contributors - zlib.
libogg 1.3.6-2 - Copyright Xiph.Org Foundation - BSD-3-Clause.
libvorbis/libvorbisfile 1.3.7-2 - Copyright Xiph.Org Foundation - BSD-3-Clause.
libtheoradec 1.2.0-1 - Copyright Xiph.Org Foundation - BSD-3-Clause.
libpng 1.6.58 - Copyright the PNG Reference Library authors - libpng-2.0.
  Built locally from the pinned upstream source with the active VitaSDK/newlib.
libjpeg-turbo 3.2.0-1 - Copyright the libjpeg-turbo, IJG, and SIMD authors -
  BSD/IJG and other permissive terms retained in LICENSE.md and README.ijg.
zlib 1.3.2-2 - Copyright Jean-loup Gailly and Mark Adler - zlib.
OpenAL Soft bs2b crossfeed code - Copyright (C) 2005 Boris Mikhaylov - MIT.

Toolchain interfaces
--------------------

The verified package uses VitaSDK snapshot sdk-20260814.588.1. Sony/VitaSDK
import stubs provide system interfaces from vita-headers commit
4f9b5d712751afef804a44d1d248ab2b358cff4a under the MIT license. Static libc
and libm code comes from VitaSDK newlib commit
892f530fa7d696dbca74abfb8fccfec7d21d269d under the notices collected in
newlib-COPYING.NEWLIB.txt. Its Vita crt0 contains code derived from PSPSDK,
Copyright (C) 2005 Marcus R. Brown and other PSPSDK authors, under the
BSD-3-Clause terms reproduced in PSPSDK-BSD-3-Clause.txt. GCC 15.2.0
libgcc/libstdc++ runtime code is covered by GPL-3.0 plus the GCC Runtime
Library Exception 3.1.

Release packages carry the exact validated GXP outputs for the fixed production
shader catalog and compile out vitaShaRK, base SceShaccCg imports, module
discovery, and runtime Cg compilation. Cache-free Preview/developer compilation
uses only the base SceShaccCg interface and still needs the developer's legally
obtained `libshacccg.suprx`; it deliberately excludes `SceShaccCgExt`. That
module and retail game assets are not distributed. Normal builds also do not
link vitaGL or math-neon. Exact package versions, URLs, source checksums,
patches, and the final link command are recorded in the adjacent source
archive's BUILD-MANIFEST.txt.

No warranty
-----------

The program and the libraries above are provided without warranty, to the
extent permitted by their respective licenses. Nothing in this notice changes
or replaces the terms in the full license texts or the source files.
