Wed Nov 04 10:05:56 2020
Windows-2012Server-6.2.9200
Ren'Py 7.3.5.606
 

Bootstrap to the start of init.init took 0.19s
Early init took 0.01s
Loader init took 0.02s
Loading error handling took 0.08s
Loading script took 1.09s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Imported steam.
Initialized steam.
Set script version to: (7, 3, 5)
Running init code took 0.16s
Loading analysis data took 0.07s
Analyze and compile ATL took 0.04s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
Creating interface object took 0.02s
Cleaning stores took 0.00s
Init translation took 0.05s
Build styles took 0.01s
Load screen analysis took 0.06s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.22s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.09s

primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Vendor: 'Microsoft Corporation'
Renderer: 'GDI Generic'
Version: '1.1.0'
Display Info: None
Fixed-function is blacklisted.
Extensions:
    GL_EXT_bgra
    GL_EXT_paletted_texture
    GL_WIN_swap_hint
Number of texture units: 0
Can't find a workable environment.

primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Microsoft Basic Render Driver)'
Version: 'OpenGL ES 2.0 (ANGLE 1.0.0.1166)'
Display Info: None
Extensions:
    GL_ANGLE_framebuffer_blit
    GL_ANGLE_framebuffer_multisample
    GL_ANGLE_instanced_arrays
    GL_ANGLE_pack_reverse_row_order
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ANGLE_texture_usage
    GL_ANGLE_translated_shader_source
    GL_EXT_occlusion_query_boolean
    GL_EXT_read_format_bgra
    GL_EXT_robustness
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_storage
    GL_NV_fence
    GL_OES_element_index_uint
    GL_OES_packed_depth_stencil
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 3.72400021553s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.034250 seconds.
- Frame drawn at 0.081250 seconds.
- Frame drawn at 0.084250 seconds.
- Frame drawn at 0.117250 seconds.
- 0.117250 seconds to render 5 frames.
cg1 False
cg2_a False
cg2 False
cg3 False
cg4 False
cg4_2 False
cg5_a False
cg5 False
cg6_a False
cg6 False
cg1 False
cg2 False
cg3 False
cg4 False
cg4_2 False
cg5 False
cg6 False
cg1 False
cg2 False
cg3 False
cg4 False
cg4_2 False
cg5 False
cg6 False
