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ScummVM (All CFW) v2.6.1 by ScummVM Team
Last Release: Nov 1, 2022
Downloads: 49064

ScummVM is an emulator for the PS3 and other platforms originally designed to play LucasArts adventure games that use the SCUMM system. It also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft.
Name Version Released Hits DL Link
ScummVM v2.6.1 11/01/22 140 Download
+Prerequisites
+=============
+- A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but youre on your own for that one.

+- At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/

+- An USB drive.
+
+Installing
+==========

+From a computer, download the installable package of the PS3 port from ScummVM's main site. It should be a .pkg file. Copy it to an USB drive.

+After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the "Games > Install Package" menu. Installing it copies ScummVM and its dependencies to your PS3's hard drive. It also adds the "Games > PlayStation 3 > ScummVM" XMB entry which is to be used to launch ScummVM.
+
+Configuring and playing games
+=============================
+The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual

+
+PlayStation 3 Specifics
+=======================
+Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
+
+Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.
+
+Joypad button mapping
+=====================
+- Left stick => Mouse
+- Cross => Left mouse button
+- Circle => Right mouse button
+- Triangle => Game menu (F5)
+- Square => Escape
+- Start => ScummVMs in global game menu
+- Select => Toggle virtual keyboard
+- L1 => AGI predictive input dialog
+
+Building from source
+====================
+This port of ScummVM to the PS3 is based on SDL. It uses the open source SDK PSL1GHT.
+
+The dependencies needed to build it are :
+
+- The toolchain from https://github.com/ps3dev/ps3toolchain
+- SDL from https://github.com/zeldin/SDL_PSL1GHT
+- ScummVM from https://github.com/scummvm/scummvm
+
+Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :
+
+./configure -host=ps3 && make ps3pkg

--------------------------------------------------------------

#### 2.6.0 (2022-06-24) Stable Nightly build

New games:

- Added support for Sanitarium.
- Added support for Hades Challenge.
- Added support for Marvel Comics Spider-Man: The Sinister Six.
- Added support for The 11th Hour.
- Added support for Clandestiny.
- Added support for Tender Loving Care (CD-ROM Editions).
- Added support for Uncle Henry's Playhouse.
- Added support for Wetlands.
- Added support for Chewy: Esc from F5.

General:

- The project license has been upgraded to GPLv3+.
- Now ScummVM requires C++11 for building.
- Removed support for VS2008, as it doesn't support C++11.
- Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
- Implemented Icon view in GUI (GSoC task).
- Added support for the RetroWave OPL3 sound card.
- Added OpenDingux beta port.
- Removed Symbian port.
- Added the create_engine tool to aid when creating new engines.
- Fixed mouse capture in HiDPI mode.
- The GUI Options dialog now marks settings overridden via command lines in red.
- In GUI launcher it is now possible to group games by different categories.
- GUI launcher has new game icons grid look.

AGI:

- Added support for Macintosh versions of Manhunter 1-2.

AGS:

- Synced changes from upstream AGS.

AGOS:

- Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
- Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
- Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
- Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
- Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
- Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
- Simon the Sorcerer 2: Improved AdLib and GM support.
- Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.

BBVS:

- Fixed the size of the main menu buttons being incorrect in some cases.
- Fixed crash at the end of the Hock-A-Loogie mini game.

Buried:

- Added support for skipping synchronous audio and video.
- The mouse pointer is now hidden during cutscenes.
- Implemented game pausing via Control-P.
- After saving, the player returns back to the game instead of the Biochip menu.
- The game is now always paused when the Biochip menu or the save/restore dialogs are open.
- Added metadata to saved games, including thumbnails, creation date and play time.
- Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
- The currently selected item is now stored in saved games.
- Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
- The agent evaluation (current points) can now be shown with Control-D.
- Fixed global flag corruption in death screens.

Dreamweb:

- Added text to speech for dialogs and object descriptions.

Glk:

- Added support for ZX Spectrum games with graphics in the Scott sub-engine.

Kyra:

- Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
- Added sound support for the Macintosh version of Legend of Kyrandia.
- Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD. This means you no longer have to run the installer to extract the data files.

NGI:

- Fixed the rolling bridge state in scene 13.
- Fixed getting stuck when teleporting to the foot in scene 30.
- Fixed inconsistent cactus state.

Private:

- Refactored code to allow rendering using the original 256 color palette.
- Fixed endianness issues.
- Added support for the Korean release.

Supernova:

- Added text to speech for dialogs and object descriptions.

SCI:

- Added support for Text To Speech in SCI floppy games.
- Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
- Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
- Fixed loading autosaves in Shivers and Phantasmagoria 2.
- Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.

SCUMM:

- New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island.
- Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
- Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.
- It is now possible to replace the music in the floppy versions of Loom with audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses.
- Some enhancements that ScummVM makes to games can now be disabled in the game's settings. The old option to use correct character spacing in the 16-color Mac version of Indiana Jones and the Last Crusade is now included in this setting instead.
- Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of The Secret of Monkey Island.
- Fixed the lava flowing in the wrong direction in the VGA floppy version of The Secret of Monkey Island.
- Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
- Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the TurboGrafx-16 version of Loom, to match the original behavior.
- Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast, Apple silicon and various handheld devices.
- Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island in accordance to the original interpreters.
- Rewrote timer handling routines to better approximate both the original hardware behavior and the intepreters' quirks.
- Fix lip syncing in Backyard Baseball 2003.
- Fixed original game bugs in Day of the Tentacle, Indy 3, Loom, Maniac Mansion, Monkey Island 1, Monkey Island 2 Amiga, Sam&Max and Zak McKracken FM-TOWNS.
- Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at the start of the track, and the CD version of MI1 never synced the music as well to the intro as previous versions. See the Wiki for more details.
- Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4 image, which is corrupted. It's possible to recover a working image from the KryoFlux dumps they also provided.
- Fixed random number generation which fixes throwing in Backyard Baseball.

Sherlock:

- Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
- Fixed UI glitches in Serrated Scalpel.

Titanic:

- Fixed not being able to see House in Starfield puzzle.

TwinE:

- Fixed a bug in the collision code that made the game unfinishable due to the tank not moving any further in scene 63.
- Fixed light angle calculation which produced rendering artifacts in a few scenes.
- Fixed polygon rendering method for the boat windows.
- Fixed wrong shooting direction for some actors.
- Fixed door movement in some situations.
Name Version Released Hits DL Link
ScummVM v2.6.0 07/17/22 2254 Download
ScummVM v2.5.1 01/22/22 222 Download
ScummVM (stable release) v2.5.1 02/24/22 297 Download
ScummVM v2.2.0 09/27/20 4097 Download
ScummVM (stable release) v2.1.1 01/31/20 2287 Download
ScummVM (stable release) v2.1.0 10/11/19 2013 Download
ScummVM (stable release) v2.0.0 01/17/18 6184 Download
ScummVM (stable release) v2.0.0 12/18/17 3004 Download
ScummVM v1.9.0 10/12/16 3827 Download
ScummVM v1.8.1 05/25/16 4057 Download
ScummVM v1.8.0 03/05/16 3811 Download
scummvm v1.7.0 07/20/14 5039 Download
scummvm v1.6.0 05/28/13 4049 Download
ScummVM (All CFW- Unofficial) v1.6.0 12/08/12 3063 Download
ScummVM v1.4.1 01/31/12 2726 Download