This derivative of Final Burn Alpha (FBA) called FBANext-PS3 was first introduced in the xbox360. FBANext-PS3 is capable of emulating the following hardware: Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Neo Geo, Sega System 16 (and similar), System 18, X-Board, Y-Board, Toaplan, Taito and Psikyo 68EC020 based hardware.
Name |
Version |
Released |
Hits |
DL Link |
FBalpha (4.xx) |
v0.2.97.26 |
12/27/12 |
20720 |
Download |
FBANext-PS3 Custom R423 CHANGELOG
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New input code
HD shaders as with SNES9x PS3, 4xSoft-HD looks the best
FBA (Final Burn Alpha) ported to the PS3. FBANext-PS3 is capable of emulating:
* Capcom CPS-1
* Capcom CPS-2
* Capcom CPS-3
* Cave
* Neo Geo
* Sega System 16 (and similar), System 18, X-Board, Y-Board
* Toaplan
* Taito
* Psikyo 68EC020 based hardware
Copy roms to /FBANext-ROMS/ on a USB drive.
(Changes since r478)
Cleaned up PSGL video driver cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight into vid_psgl.cpp where they are needed) moved the static variables from vid_psgl.h to vid_psgl.cpp
Removed broken shader 2xSaL-HD.cg
Added Jararacas experimental retro shader
Cleaned up PSGL video driver code
Added some more aspect ratios from actual arcade games
Added dot.cg shader
Bilinear filtering can be turned on/off from the ingame menu
Added rotation options to ingame menu.
Changed audio samplerate from 48020 to 48010.
Commented out VidSScaleImage in all of the rendering functions is no longer needed
Auto-aspect ratio modes select this aspect ratio to automatically determine the correct aspect ratio for the game youre loading and then automatically use it. There are two automatic aspect ratio modes Auto and Auto FBA Auto does some calculations to arrive at the correct aspect ratio while Auto FBA uses FBAs built-in aspect ratio settings for each game.
Cleaned up PSGL video driver
Some video optimizations to do with three nested for loops
CPS3 Palette change was only being done when loading/saving a state putting this inside the Draw Frame function was unnecessary when cps3_palette_change was only set to 1 once in cps3Scan so moved the color palette changing to cps3Scan and out of the main frame function. Tested on both 360 and PS3 nothing is affected by this.
Speed improvements to burn.cpp and burnint.h static functions which are only used once in one function inserted straight in in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast tested on both PS3 and 360.
Name |
Version |
Released |
Hits |
DL Link |
FBANext FW3.41 |
vr486 |
07/10/11 |
2465 |
Download |
FBANext FW1.92 |
vr423 Custom |
02/19/11 |
2176 |
Download |
FBANext FW3.41 |
vr423 Custom |
02/19/11 |
2290 |
Download |
FBANext FW3.55 CFW |
vr423 Custom |
02/19/11 |
3157 |
Download |
FBANext |
vr364 |
11/22/10 |
2401 |
Download |
FBANext |
v1.0.0 |
11/30/10 |
2838 |
Download |